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Colonial Charter & Mega Mod calculator for Banished
This page lists all the
buildings
in the original
Banished
game, plus those in
Colonial Charter mod
and (some of)
Mega Mod
, with
production chains
and trade profitability.
A useful tool for calculating the optimal size of fields, orchards, pastures & cemetaries can be found at
banishedinfo.com
Building Details: Tiny Fisherman
Banished Colonial Charter Tools
::
Buildings
:: Tiny Fisherman
Building Name
Tiny Fisherman
Building Type
Footprint
2 x 6
Area
12
Storage
Storage per Square
Warmth
Family Size
Workers
2
Customers
Radius
14
Happiness
Storage Types
Build Work
24
Build Material 1
22
x
Log
Building Layout
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TinyFisherman.rsc
Array ( [Component] => Array ( [descriptions] => Array ( [0] => Array ( [0] => "ui", "map", "zone", "toolbar", "createplaced", "decal", "model", "picking", "highlight", "floor", "interact", "storage", "work", "radius", "statusicon", "tracker", "ambientemitter", "Common.rsc:fireWoodBuilding", "particle", "statemachine", "cleararea", "workplace", "build", "destroy", "fishing" ) ) [updatePriority] => Fourth [_comments] => Array ( [0] => // how often to update [1] => // declare types that will be used ) ) [AmbientEmitter] => Array ( [soundEffects] => Array ( [0] => Array ( [0] => "Audio/Effects/FireEffect.rsc" ) ) [addOnCreate] => ) [ClearArea] => Array ( [flattenGround] => ) [Destroy] => Array ( [damagedSkin] => 1 [damagedDecal] => 1 ) [Particle] => Array ( [systems] => Array ( [0] => Array ( [0] => Time _fadeInOutTime = 2.0 [1] => bool _addOnCreate = false [2] => bool _addOnNotify = false [3] => Particle _particle = "ParticleSystems\Fire\FireSmall.rsc" ) ) ) [StatusIcon] => Array ( [spriteSheet] => StatusIcons\BuildingIconSpriteSheet.rsc [fixedSize] => 1 [size] => 0.04 [zoffset] => 1.33 ) [Toolbar] => Array ( [statusStrings] => Array ( [0] => Array ( [0] => "CreateOk", "CreateBlocked", ) ) [spriteSheet] => UI/TinySpriteSheet.rsc [spriteName] => BuildTinyFisherman [stringTable] => UI/TinyStringTable.rsc:resource [stringName] => TinyFisherman [stringNameLwr] => TinyFishermanLwr [toolTip] => TinyFishermanTip [group] => 3 ) [CreatePlaced] => Array ( [placeBitArray] => Array ( [0] => Array ( [0] => Normal | Obstacle | Fast | Faster, Normal | Obstacle, Normal | Obstacle | Water | DeepWater, Water | DeepWater, ) ) [placeBitmap] => 33 33 22 22 11 00 [allowAndRemove] => Template/Clear.rsc [placeBits] => Normal | Obstacle | Water | DeepWater [width] => 2 [height] => 6 [footprintRotation] => 0 ) [Map] => Array ( [pathBitmap] => #_ #_ __ __ __ .. [pathType] => Immovable [addToOverhead] => 1 [mapColor] => 0xFF545454 ) [Decal] => Array ( [materials] => Array ( [0] => Array ( [0] => "Models/MaterialInstance/TinyFishermanFootprintMaterial.rsc" "Models/MaterialInstance/TinyFishermanFootprintDamageMaterial.rsc" ) ) [decalLocations] => Array ( [0] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 128.0 [3] => float _y1 = 128.0 ) ) [tiled] => [initialAlpha] => 0.5 [mapWidth] => 128 ) [Picking] => Array ( [meshes] => Array ( [0] => Array ( [0] => PickingMesh _mesh [ "Models\TinyFishermanBuild01Picking.rsc", "Models\TinyFishermanBuild02Picking.rsc", "Models\TinyFishermanMeshPicking.rsc" ] ) ) [selectMaterial] => Material/SelectionMask/SelectionMask.rsc ) [Model] => Array ( [meshes] => Array ( [0] => Array ( [0] => GraphicsMesh _mesh [ "Models\TinyFishermanBuild01Mesh.rsc", "Models\TinyFishermanBuild02Mesh.rsc", "Models\TinyFishermanMeshMesh.rsc" ] ) ) [displayIndex] => 0 [subIndex] => 0 [randomIndex] => ) [Highlight] => Array ( [meshes] => Array ( [0] => Array ( [0] => EdgeMesh _mesh [ "Models\TinyFishermanBuild01Mesh.rsc:edge" "Models\TinyFishermanBuild02Mesh.rsc:edge" "Models\TinyFishermanMeshMesh.rsc:edge" ] ) ) [maskMaterial] => Material/SelectionMask/SelectionMask.rsc [edgeMaterial] => Material/SelectionEdge/SelectionEdge.rsc [_comments] => Array ( [0] => // materials for drawing selection with no mesh ) ) [Floor] => Array ( [mesh] => Models\TinyFishermanFloor.rsc ) [Interact] => Array ( [pointList] => Models\TinyFishermanPoints.rsc ) [Storage] => Array ( [areaBasedLimit] => [available] => [volumeLimit] => 0 ) [Work] => Array ( [defaultWorkers] => 1 [allowCountChange] => 1 [minWorkerCount] => 1 [maxWorkerCount] => 2 ) [Build] => Array ( [buildRequirement] => Array ( [0] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" [1] => int _count = 22 ) ) [workRequired] => 24 ) [WorkPlace] => Array ( [profession] => Game/Profession/Profession.rsc:fisherman [pickupProfession] => Game/Profession/Profession.rsc:fisherman ) [Fishing] => Array ( [population] => Template/PopulationFish.rsc [produceMaterial] => Template/RawMaterialFish.rsc [resourceLimit] => Food [pathType] => Water | DeepWater ) [Radius] => Array ( [decalMaterial] => Terrain/TiledDecals/SelectAreaMaterial.rsc [radius] => 14 ) [UI] => Array ( [controllers] => Array ( [0] => Array ( [0] => ObjectType _type = RadiusUI ) [1] => Array ( [0] => ObjectType _type = ControlUI [1] => ElementDescription _element = "enableFishWorkButton" [2] => String _insertAt = "userButton0" [3] => DialogControllerConfig _config = "workButtonConfig" ) [2] => Array ( [0] => ObjectType _type = ProductionUI [1] => ElementDescription _element = "Dialog/Production.rsc:production" [2] => String _insertAt = "pageUser" ) [3] => Array ( [0] => ObjectType _type = PageToggleUI [1] => ElementDescription _element = "Dialog/Production.rsc:checkProduction" [2] => String _insertAt = "userTitle0" ) [4] => Array ( [0] => ObjectType _type = WorkPlaceUI [1] => ElementDescription _element = "Dialog/Work.rsc:workPlace" [2] => String _insertAt = "userTitle1" ) [5] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userButton1" ) [6] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle2" [3] => DialogControllerConfig _config = "CropField.rsc:titleBuildStatus" ) [7] => Array ( [0] => ObjectType _type = ResourceLimitUI [1] => ElementDescription _element = "resourceLimit" [2] => String _insertAt = "userButton1" [3] => DialogControllerConfig _config = "CropField.rsc:resourceLimitConfig" ) [8] => Array ( [0] => ObjectType _type = BuildUI [1] => ElementDescription _element = "Dialog/Build.rsc:build" [2] => String _insertAt = "pageBuild" ) [9] => Array ( [0] => ObjectType _type = DestroyUI [1] => ElementDescription _element = "Dialog/Destroy.rsc:destroy" [2] => String _insertAt = "pageDestroy" ) ) [dialog] => Dialog/StandardDialog.rsc:entity ) )