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Colonial Charter & Mega Mod calculator for Banished
This page lists all the
buildings
in the original
Banished
game, plus those in
Colonial Charter mod
and (some of)
Mega Mod
, with
production chains
and trade profitability.
A useful tool for calculating the optimal size of fields, orchards, pastures & cemetaries can be found at
banishedinfo.com
Building Details: Small School
Banished Colonial Charter Tools
::
Buildings
:: Small School
Building Name
Small School
Building Type
Footprint
4 x 3
Area
12
Storage
Storage per Square
Warmth
Family Size
Workers
Customers
12
Radius
Happiness
Storage Types
Build Work
45
Build Material 1
45
x
Log
Building Layout
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DockSchool.rsc
Array ( [Component] => Array ( [descriptions] => Array ( [0] => Array ( [0] => "map", "zone", "decal", ) ) [updatePriority] => None [_comments] => Array ( [0] => // how often to update [1] => // declare types that will be used [2] => // how often to update [3] => // declare types that will be used ) ) [Floor] => Array ( [mesh] => Models\DockChapelFloor.rsc ) [AmbientEmitter] => Array ( [soundEffects] => Array ( [0] => Array ( [0] => "Audio/Effects/FireEffect.rsc" ) ) [addOnCreate] => ) [ClearArea] => Array ( [flattenGround] => ) [Destroy] => Array ( [damagedSkin] => 1 [damagedDecal] => 1 ) [StatusIcon] => Array ( [spriteSheet] => StatusIcons\BuildingIconSpriteSheet.rsc [fixedSize] => 1 [size] => 0.04 [zoffset] => 1.33 ) [Particle] => Array ( [systems] => Array ( [0] => Array ( [0] => Time _fadeInOutTime = 2.0 [1] => bool _addOnCreate = false [2] => bool _addOnNotify = false [3] => Particle _particle = "ParticleSystems\Fire\FireMedium.rsc" ) ) [pointList] => Models\DockSchoolPoints.rsc ) [Toolbar] => Array ( [statusStrings] => Array ( [0] => Array ( [0] => "CreateOk", "CreateBlocked", ) ) [spriteSheet] => UI/ColonialSpriteSheet.rsc [spriteName] => BuildDockSchool [stringTable] => UI/ColonialStringTable.rsc [stringName] => WoodDockSchool [stringNameLwr] => WoodDockSchoolLwr [toolTip] => WoodDockSchoolTip [group] => 2 ) [CreatePlaced] => Array ( [placeBitArray] => Array ( [0] => Array ( [0] => Normal | Obstacle | Fast | Faster | Water | DeepWater, ) ) [placeBitmap] => 0000 0000 0000 [allowAndRemove] => Template/Clear.rsc [placeBits] => Normal | Obstacle | Water [width] => 4 [height] => 3 [footprintRotation] => 0 ) [Map] => Array ( [pathBitmap] => _#_# ___# _#_# [pathType] => Immovable [addToOverhead] => 1 [mapColor] => 0xFF545454 ) [Decal] => Array ( [materials] => Array ( [0] => Array ( [0] => "Models/MaterialInstance/DockFootprintMaterial.rsc" "Models/MaterialInstance/DockFootprintDamageMaterial.rsc" ) ) [decalLocations] => Array ( [0] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 64.0 [3] => float _y1 = 64.0 ) ) [tiled] => [initialAlpha] => 0.5 [mapWidth] => 64 ) [Picking] => Array ( [meshes] => Array ( [0] => Array ( [0] => PickingMesh _mesh [ "Models\DockHouse2Build01Picking.rsc", "Models\DockSchoolPicking.rsc" ] ) ) [selectMaterial] => Material/SelectionMask/SelectionMask.rsc ) [Model] => Array ( [meshes] => Array ( [0] => Array ( [0] => GraphicsMesh _mesh [ "Models\DockHouse2Build01Mesh.rsc", "Models\DockSchoolMesh.rsc" ] ) ) [displayIndex] => 0 [subIndex] => 0 [randomIndex] => ) [Highlight] => Array ( [meshes] => Array ( [0] => Array ( [0] => EdgeMesh _mesh [ "Models\DockHouse2Build01Mesh.rsc:edge", "Models\DockSchoolMesh.rsc:edge" ] ) ) [maskMaterial] => Material/SelectionMask/SelectionMask.rsc [edgeMaterial] => Material/SelectionEdge/SelectionEdge.rsc [_comments] => Array ( [0] => // materials for drawing selection with no mesh ) ) [Interact] => Array ( [pointList] => Models\DockSchoolPoints.rsc ) [Work] => Array ( [defaultWorkers] => 1 ) [WorkPlace] => Array ( [profession] => Game/Profession/Profession.rsc:teacher ) [Build] => Array ( [buildRequirement] => Array ( [0] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" [1] => int _count = 45 ) ) [workRequired] => 45 ) [Attendance] => Array ( [maxCitizens] => 12 ) [UI] => Array ( [_comments] => Array ( [0] => ) [controllers] => Array ( [0] => Array ( [0] => ObjectType _type = ControlUI [1] => ElementDescription _element = "enableSchoolWorkButton" [2] => String _insertAt = "userButton0" [3] => DialogControllerConfig _config = "workButtonConfig" ) [1] => Array ( [0] => ObjectType _type = AttendanceUI [1] => ElementDescription _element = "Dialog/Attendance.rsc:school" [2] => String _insertAt = "userButton1" ) [2] => Array ( [0] => ObjectType _type = WorkPlaceUI [1] => ElementDescription _element = "Dialog/Work.rsc:workPlace" [2] => String _insertAt = "userTitle0" ) [3] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle1" ) [4] => Array ( [0] => ObjectType _type = BuildUI [1] => ElementDescription _element = "Dialog/Build.rsc:build" [2] => String _insertAt = "pageBuild" ) [5] => Array ( [0] => ObjectType _type = DestroyUI [1] => ElementDescription _element = "Dialog/Destroy.rsc:destroy" [2] => String _insertAt = "pageDestroy" ) ) [dialog] => Dialog/StandardDialog.rsc:entity [displayPage] => 0 ) )