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Colonial Charter & Mega Mod calculator for Banished
This page lists all the
buildings
in the original
Banished
game, plus those in
Colonial Charter mod
and (some of)
Mega Mod
, with
production chains
and trade profitability.
A useful tool for calculating the optimal size of fields, orchards, pastures & cemetaries can be found at
banishedinfo.com
Building Details: Herb Mender
Banished Colonial Charter Tools
::
Buildings
:: Herb Mender
Building Name
Herb Mender
Building Type
Footprint
2 x 3
Area
6
Storage
Storage per Square
Warmth
Family Size
Workers
Customers
Radius
Happiness
Storage Types
Build Work
30
Build Material 1
30
x
Log
Building Layout
☷
☷
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♒
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DockHealer2.rsc
Array ( [Component] => Array ( [descriptions] => Array ( [0] => Array ( [0] => "map", "zone", "decal", ) ) [updatePriority] => None [_comments] => Array ( [0] => // how often to update [1] => // declare types that will be used [2] => // how often to update [3] => // declare types that will be used ) ) [AutoPickup] => Array ( [autoPickup] => 1 ) [Floor] => Array ( [mesh] => Models\DockStockpileFloor.rsc ) [AmbientEmitter] => Array ( [soundEffects] => Array ( [0] => Array ( [0] => "Audio/Effects/FireEffect.rsc" ) ) [addOnCreate] => ) [ClearArea] => Array ( [flattenGround] => ) [Destroy] => Array ( [damagedSkin] => 1 [damagedDecal] => 1 ) [StatusIcon] => Array ( [spriteSheet] => StatusIcons\BuildingIconSpriteSheet.rsc [fixedSize] => 1 [size] => 0.04 [zoffset] => 1.33 ) [Particle] => Array ( [systems] => Array ( [0] => Array ( [0] => Time _fadeInOutTime = 2.0 [1] => bool _addOnCreate = false [2] => bool _addOnNotify = false [3] => Particle _particle = "ParticleSystems\Fire\FireMedium.rsc" ) ) [pointList] => Models\DockStockpilePoints.rsc ) [Toolbar] => Array ( [statusStrings] => Array ( [0] => Array ( [0] => "CreateOk", "CreateBlocked", ) ) [spriteSheet] => UI/ColonialSpriteSheet.rsc [spriteName] => BuildDockHealer2 [stringTable] => UI/ColonialStringTable.rsc [stringName] => WoodDockHealer2 [stringNameLwr] => WoodDockHealer2Lwr [toolTip] => WoodDockHealer2Tip [group] => 2 ) [CreatePlaced] => Array ( [placeBitArray] => Array ( [0] => Array ( [0] => Normal | Obstacle | Fast | Faster | Water | DeepWater, ) ) [placeBitmap] => 00 00 00 [allowAndRemove] => Template/Clear.rsc [placeBits] => Normal | Obstacle | Water [width] => 2 [height] => 3 [footprintRotation] => 0 ) [Map] => Array ( [pathBitmap] => ## __ ## [pathType] => Immovable [addToOverhead] => 1 [mapColor] => 0xFF545454 ) [Decal] => Array ( [materials] => Array ( [0] => Array ( [0] => "Models/MaterialInstance/DockFootprintMaterial.rsc" "Models/MaterialInstance/DockFootprintDamageMaterial.rsc" ) ) [decalLocations] => Array ( [0] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 64.0 [3] => float _y1 = 64.0 ) ) [tiled] => [initialAlpha] => 0.5 [mapWidth] => 64 ) [Picking] => Array ( [meshes] => Array ( [0] => Array ( [0] => PickingMesh _mesh [ "Models\DockStockpileBuild01Picking.rsc", "Models\DockHealer2Picking.rsc" ] ) ) [selectMaterial] => Material/SelectionMask/SelectionMask.rsc ) [Model] => Array ( [meshes] => Array ( [0] => Array ( [0] => GraphicsMesh _mesh [ "Models\DockStockpileBuild01Mesh.rsc", "Models\DockHealer2Mesh.rsc" ] ) ) [displayIndex] => 0 [subIndex] => 0 [randomIndex] => ) [Highlight] => Array ( [meshes] => Array ( [0] => Array ( [0] => EdgeMesh _mesh [ "Models\DockStockpileBuild01Mesh.rsc:edge", "Models\DockHealer2Mesh.rsc:edge" ] ) ) [maskMaterial] => Material/SelectionMask/SelectionMask.rsc [edgeMaterial] => Material/SelectionEdge/SelectionEdge.rsc [_comments] => Array ( [0] => // materials for drawing selection with no mesh ) ) [Interact] => Array ( [pointList] => Models\DockStockpilePoints.rsc ) [Storage] => Array ( [_comments] => Array ( [0] => // RawMaterialFlags _storageFlags = Health; [1] => // bool _areaBasedLimit = false; [2] => // bool _available = true; [3] => // int _volumeLimit = 1000; ) ) [Work] => Array ( [defaultWorkers] => 1 [allowCountChange] => [minWorkerCount] => 1 [maxWorkerCount] => 1 ) [WorkPlace] => Array ( [profession] => Profession/Profession.rsc:apothecary [pickupProfession] => Game/Profession/Profession.rsc:laborer ) [Herbalist] => Array ( [naturalResource] => Array ( [0] => Array ( [0] => "Template/NaturalResourceHerb.rsc" ) ) [resourceLimit] => Herbs ) [Radius] => Array ( [radius] => 3 [_comments] => Array ( [0] => // MaterialInstance _decalMaterial = "Terrain/TiledDecals/SelectAreaMaterial.rsc"; ) ) [Build] => Array ( [buildRequirement] => Array ( [0] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" [1] => int _count = 30 ) ) [workRequired] => 30 ) [UI] => Array ( [controllers] => Array ( [0] => Array ( [0] => ObjectType _type = RadiusUI ) [1] => Array ( [0] => ObjectType _type = ControlUI [1] => ElementDescription _element = "enableWorkButton" [2] => String _insertAt = "userButton0" [3] => DialogControllerConfig _config = "workButtonConfig" ) [2] => Array ( [0] => ObjectType _type = StorageUI [1] => ElementDescription _element = "Template/ToolMaker.rsc:inventoryTab2" [2] => String _insertAt = "userButton1" ) [3] => Array ( [0] => ObjectType _type = ProductionUI [1] => ElementDescription _element = "Dialog/Production.rsc:production4" [2] => String _insertAt = "pageUser" ) [4] => Array ( [0] => ObjectType _type = PageToggleUI [1] => ElementDescription _element = "Dialog/Production.rsc:checkProduction" [2] => String _insertAt = "userTitle0" ) [5] => Array ( [0] => ObjectType _type = WorkPlaceUI [1] => ElementDescription _element = "Dialog/Work.rsc:workPlace" [2] => String _insertAt = "userTitle1" ) [6] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle2" ) [7] => Array ( [0] => ObjectType _type = ResourceLimitUI [1] => ElementDescription _element = "resourceLimit" [2] => String _insertAt = "userButton1" [3] => DialogControllerConfig _config = "resourceLimitConfig" [4] => } // { // ObjectType _type = ConsumeProduceUI [5] => // ElementDescription _element = "Dialog/ConsumeProduce.rsc" [6] => // String _insertAt = "userGroup0" [7] => // ) [8] => Array ( [0] => ObjectType _type = BuildUI [1] => ElementDescription _element = "Dialog/Build.rsc:build" [2] => String _insertAt = "pageBuild" ) [9] => Array ( [0] => ObjectType _type = DestroyUI [1] => ElementDescription _element = "Dialog/Destroy.rsc:destroy" [2] => String _insertAt = "pageDestroy" ) ) [dialog] => Dialog/StandardDialog.rsc:entity [displayPage] => 0 ) [Label] => Array ( [font] => Font\FontSmall.rsc [stringTable] => Dialog/NewLimitStringTable.rsc:gameDialogs [text] => HerbLimit [spriteSheet] => Dialog/NewLimitSpriteSheet.rsc [spriteName] => LimitHerb [topPad] => 4 [leftPad] => 4 [rightPad] => 4 [bottomPad] => 4 [minWidth] => 61 [minHeight] => 61 [alignment] => MidLeft [spacing] => 4 [labelPosition] => TextRight [textAlignment] => MidLeft [imageWidth] => 20 [imageHeight] => 20 ) [Ribbon] => Array ( [elements] => Array ( [0] => Array ( [0] => "labelLimit", "editLimit", ) ) [toolTipDialog] => Dialog/ToolTip.rsc [toolTipStringTable] => Dialog/NewLimitStringTable.rsc:gameDialogs [toolTipText] => HerbLimitTip [alignment] => TopRight [vertical] => [topPad] => 8 [cellPad] => 8 ) )