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Colonial Charter & Mega Mod calculator for Banished
This page lists all the
buildings
in the original
Banished
game, plus those in
Colonial Charter mod
and (some of)
Mega Mod
, with
production chains
and trade profitability.
A useful tool for calculating the optimal size of fields, orchards, pastures & cemetaries can be found at
banishedinfo.com
Building Details: Fort Well
Banished Colonial Charter Tools
::
Buildings
:: Fort Well
Building Name
Fort Well
Building Type
Footprint
1 x 1
Area
1
Storage
Storage per Square
Warmth
Family Size
Workers
Customers
Radius
Happiness
Storage Types
Build Work
80
Build Material 1
40
x
Log
Build Material 2
4
x
Stone
Building Layout
☷
FortWell.rsc
Array ( [Component] => Array ( [descriptions] => Array ( [0] => Array ( [0] => "ui", "map", "zone", "toolbar", "storage", "createplaced", "decal", "model", "picking", "highlight", "interact", "work", "radius", "statusicon", "particle", "statemachine", "cleararea", "build", "workplace", "destroy", "happiness", "well", ) ) [updatePriority] => Fourth [_comments] => Array ( [0] => // how often to update [1] => // declare types that will be used ) ) [Happiness] => Array ( [happinessType] => Safety [idleRange] => 2 ) [Radius] => Array ( [decalMaterial] => Terrain/TiledDecals/SelectHappinessMaterial.rsc [radius] => 20 ) [Destroy] => Array ( [damagedSkin] => 1 [damagedDecal] => 1 ) [StatusIcon] => Array ( [spriteSheet] => StatusIcons\BuildingIconSpriteSheet.rsc [fixedSize] => 1 [size] => 0.04 [zoffset] => 1.33 ) [Storage] => Array ( [areaBasedLimit] => [available] => [volumeLimit] => 1000 ) [Particle] => Array ( [systems] => Array ( [0] => Array ( [0] => Time _fadeInOutTime = 2.0 [1] => bool _addOnCreate = false [2] => bool _addOnNotify = false [3] => Particle _particle = "ParticleSystems\Fire\FireSmall.rsc" ) ) ) [Toolbar] => Array ( [statusStrings] => Array ( [0] => Array ( [0] => "CreateOk", "CreateBlocked", ) ) [spriteSheet] => UI/CCFrontierSpriteSheet.rsc [spriteName] => BuildFortWell [stringTable] => UI/CCFrontierStringTable.rsc [stringName] => FortWell [stringNameLwr] => FortWellLwr [toolTip] => FortWellTip [group] => 2 ) [CreatePlaced] => Array ( [placeBitArray] => Array ( [0] => Array ( [0] => Normal | Obstacle, Normal | Obstacle | Fast | Faster, ) ) [placeBitmap] => 0 [allowAndRemove] => Template/Clear.rsc [placeBits] => Normal | Obstacle [width] => 1 [height] => 1 [footprintRotation] => -1 ) [Map] => Array ( [pathBitmap] => # [pathType] => Immovable [addToOverhead] => 1 [mapColor] => 0xFF545454 ) [Decal] => Array ( [materials] => Array ( [0] => Array ( [0] => "Models/MaterialInstance/GenericFootprintMaterial.rsc" "Models/MaterialInstance/GenericFootprintDamageMaterial.rsc" ) ) [decalLocations] => Array ( [0] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 256.0 [3] => float _y1 = 256.0 ) ) [tiled] => [initialAlpha] => 0.5 [mapWidth] => 256 ) [Picking] => Array ( [meshes] => Array ( [0] => Array ( [0] => PickingMesh _mesh [ "Models\FortWellBuild01Picking.rsc", "Models\FortWellPicking.rsc" ] ) ) [selectMaterial] => Material/SelectionMask/SelectionMask.rsc ) [Model] => Array ( [meshes] => Array ( [0] => Array ( [0] => GraphicsMesh _mesh [ "Models\FortWellBuild01Mesh.rsc", "Models\FortWellMesh.rsc" ] ) ) [displayIndex] => 0 [subIndex] => 0 [randomIndex] => ) [Highlight] => Array ( [meshes] => Array ( [0] => Array ( [0] => EdgeMesh _mesh [ "Models\FortWellBuild01Mesh.rsc:edge", "Models\FortWellMesh.rsc:edge" ] ) ) [maskMaterial] => Material/SelectionMask/SelectionMask.rsc [edgeMaterial] => Material/SelectionEdge/SelectionEdge.rsc [_comments] => Array ( [0] => // materials for drawing selection with no mesh ) ) [Interact] => Array ( [pointList] => Models\FortWellPoints.rsc ) [Work] => Array ( [defaultWorkers] => 1 ) [WorkPlace] => Array ( [_comments] => Array ( [0] => // no actual work done here once the building is built [1] => //Profession _profession = null; [2] => //Profession _pickupProfession = null; ) ) [Build] => Array ( [buildRequirement] => Array ( [0] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" [1] => int _count = 40 ) [1] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc" [1] => int _count = 4 ) ) [workRequired] => 80 ) [UI] => Array ( [controllers] => Array ( [0] => Array ( [0] => ObjectType _type = RadiusUI ) [1] => Array ( [0] => ElementDescription _element = "groupEmpty" [1] => String _insertAt = "userGroup0" ) [2] => Array ( [0] => ObjectType _type = BuildUI [1] => ElementDescription _element = "Dialog/Build.rsc:build" [2] => String _insertAt = "pageBuild" ) [3] => Array ( [0] => ObjectType _type = DestroyUI [1] => ElementDescription _element = "Dialog/Destroy.rsc:destroy" [2] => String _insertAt = "pageDestroy" ) [4] => Array ( [0] => ObjectType _type = WorkPlaceUI [1] => ElementDescription _element = "Dialog/Work.rsc:workPlace" [2] => String _insertAt = "userTitle0" ) [5] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle1" ) ) [dialog] => Dialog/StandardDialog.rsc:entity ) [Group] => Array ( [minWidth] => 287 [minHeight] => 64 ) )