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Colonial Charter & Mega Mod calculator for Banished
This page lists all the
buildings
in the original
Banished
game, plus those in
Colonial Charter mod
and (some of)
Mega Mod
, with
production chains
and trade profitability.
A useful tool for calculating the optimal size of fields, orchards, pastures & cemetaries can be found at
banishedinfo.com
Building Details: Forged Cellar
Banished Colonial Charter Tools
::
Buildings
:: Forged Cellar
Building Name
Forged Cellar
Building Type
Barn
Footprint
1 x 1
Area
1
Storage
500
Storage per Square
500.00
Warmth
Family Size
Workers
Customers
Radius
Happiness
Storage Types
Forged
Build Work
10
Build Material 1
10
x
Log
Building Layout
☷
CellarForgedShort.rsc
Array ( [Component] => Array ( [descriptions] => Array ( [0] => Array ( [0] => "ui", "map", "zone", "toolbar", "createplaced", "decal", "model", "picking", "highlight", "interact", "storage", "work", "statusicon", "ambientemitter", "Common.rsc:fireWoodBuilding", "particle", "statemachine", "cleararea", "build", "workplace", "destroy", "storagelocation" ) ) [updatePriority] => Fourth [_comments] => Array ( [0] => // how often to update [1] => // declare types that will be used ) ) [AmbientEmitter] => Array ( [soundEffects] => Array ( [0] => Array ( [0] => "Audio/Effects/FireEffect.rsc" ) ) [addOnCreate] => ) [Destroy] => Array ( [damagedSkin] => 1 [damagedDecal] => 1 ) [Particle] => Array ( [systems] => Array ( [0] => Array ( [0] => Time _fadeInOutTime = 2.0 [1] => bool _addOnCreate = false [2] => bool _addOnNotify = false [3] => Particle _particle = "ParticleSystems\Fire\FireSmall.rsc" ) ) ) [StatusIcon] => Array ( [spriteSheet] => StatusIcons\BuildingIconSpriteSheet.rsc [fixedSize] => 1 [size] => 0.04 [zoffset] => 1.33 ) [Toolbar] => Array ( [statusStrings] => Array ( [0] => Array ( [0] => "CreateOk", "CreateBlocked", ) ) [spriteSheet] => UI/ColonialSpriteSheet.rsc [spriteName] => BuildCellarForgedShort [stringTable] => UI/ColonialStringTable.rsc [stringName] => CellarForgedShort [stringNameLwr] => CellarForgedShortLwr [toolTip] => CellarForgedShortTip [group] => 3 ) [CreatePlaced] => Array ( [placeBitArray] => Array ( [0] => Array ( [0] => Normal | Obstacle, ) ) [placeBitmap] => 0 [allowAndRemove] => Template/Clear.rsc [placeBits] => Normal | Obstacle [width] => 1 [height] => 1 [footprintRotation] => 0 ) [Map] => Array ( [pathBitmap] => # [pathType] => Immovable [addToOverhead] => 1 [mapColor] => 0xFF545454 ) [Decal] => Array ( [materials] => Array ( [0] => Array ( [0] => "Models/MaterialInstance/CellarFootprintMaterial.rsc" "Models/MaterialInstance/CellarFootprintDamageMaterial.rsc" ) ) [decalLocations] => Array ( [0] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 512.0 [3] => float _y1 = 512.0 ) [1] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 512.0 [3] => float _y1 = 512.0 ) [2] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 512.0 [3] => float _y1 = 512.0 ) [3] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 512.0 [3] => float _y1 = 512.0 ) ) [tiled] => [initialAlpha] => 0.5 [mapWidth] => 512 ) [Picking] => Array ( [meshes] => Array ( [0] => Array ( [0] => PickingMesh _mesh [ "Models\CellarShortPicking.rsc", ] ) [1] => Array ( [0] => PickingMesh _mesh [ "Models\CellarShortPicking.rsc", ] ) [2] => Array ( [0] => PickingMesh _mesh [ "Models\CellarShortPicking.rsc", ] ) [3] => Array ( [0] => PickingMesh _mesh [ "Models\CellarShortPicking.rsc", ] ) ) [selectMaterial] => Material/SelectionMask/SelectionMask.rsc ) [Model] => Array ( [meshes] => Array ( [0] => Array ( [0] => GraphicsMesh _mesh [ "Models\Cellar1ShortMesh.rsc", ] ) [1] => Array ( [0] => GraphicsMesh _mesh [ "Models\Cellar2ShortMesh.rsc", ] ) [2] => Array ( [0] => GraphicsMesh _mesh [ "Models\Cellar3ShortMesh.rsc", ] ) [3] => Array ( [0] => GraphicsMesh _mesh [ "Models\Cellar4ShortMesh.rsc", ] ) ) [displayIndex] => 0 [subIndex] => 0 [randomIndex] => ) [Highlight] => Array ( [meshes] => Array ( [0] => Array ( [0] => EdgeMesh _mesh [ "Models\Cellar1ShortMesh.rsc:edge", ] ) [1] => Array ( [0] => EdgeMesh _mesh [ "Models\Cellar2ShortMesh.rsc:edge", ] ) [2] => Array ( [0] => EdgeMesh _mesh [ "Models\Cellar3ShortMesh.rsc:edge", ] ) [3] => Array ( [0] => EdgeMesh _mesh [ "Models\Cellar4ShortMesh.rsc:edge", ] ) ) [maskMaterial] => Material/SelectionMask/SelectionMask.rsc [edgeMaterial] => Material/SelectionEdge/SelectionEdge.rsc [_comments] => Array ( [0] => // materials for drawing selection with no mesh ) ) [Interact] => Array ( [pointList] => Models\CellarPoints.rsc ) [Storage] => Array ( [storageFlags] => Custom1 [areaBasedLimit] => [available] => [volumeLimit] => 500 ) [Work] => Array ( [defaultWorkers] => 1 ) [WorkPlace] => Array ( [_comments] => Array ( [0] => // no actual work done here once the building is built [1] => //Profession _profession = null; [2] => //Profession _pickupProfession = null; ) ) [Build] => Array ( [buildRequirement] => Array ( [0] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" [1] => int _count = 10 ) ) [workRequired] => 10 ) [UI] => Array ( [_comments] => Array ( [0] => ) [controllers] => Array ( [0] => Array ( [0] => ObjectType _type = StorageUI [1] => ElementDescription _element = "Dialog/Storage.rsc:storage" [2] => String _insertAt = "pageTab" [3] => ElementDescription _tabButton = "Dialog/Storage.rsc:buttonTabStorage" ) [1] => Array ( [0] => ObjectType _type = StorageCapacityUI [1] => ElementDescription _element = "Dialog/Storage.rsc:capacity" [2] => String _insertAt = "pageTabHeader" ) [2] => Array ( [0] => ObjectType _type = BuildUI [1] => ElementDescription _element = "Dialog/Build.rsc:build" [2] => String _insertAt = "pageBuild" ) [3] => Array ( [0] => ObjectType _type = DestroyUI [1] => ElementDescription _element = "Dialog/Destroy.rsc:destroy" [2] => String _insertAt = "pageDestroy" ) [4] => Array ( [0] => ObjectType _type = WorkPlaceUI [1] => ElementDescription _element = "Dialog/Work.rsc:workPlace" [2] => String _insertAt = "userTitle0" ) [5] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle1" ) ) [dialog] => Dialog/StandardDialog.rsc:entity [displayPage] => 1 ) )