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Colonial Charter & Mega Mod calculator for Banished
This page lists all the
buildings
in the original
Banished
game, plus those in
Colonial Charter mod
and (some of)
Mega Mod
, with
production chains
and trade profitability.
A useful tool for calculating the optimal size of fields, orchards, pastures & cemetaries can be found at
banishedinfo.com
Building Details: Tiny Herbalist
Banished Colonial Charter Tools
::
Buildings
:: Tiny Herbalist
Building Name
Tiny Herbalist
Building Type
Footprint
4 x 3
Area
12
Storage
Storage per Square
Warmth
Family Size
Workers
2
Customers
Radius
30
Happiness
Storage Types
Build Work
32
Build Material 1
24
x
Log
Building Layout
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TinyHerbalist.rsc
Array ( [Component] => Array ( [descriptions] => Array ( [0] => Array ( [0] => "ui", "map", "zone", "toolbar", "createplaced", "decal", "model", "picking", "highlight", "interact", "storage", "work", "particle", "radius", "statusicon", "tracker", "autopickup", "ambientemitter", "Common.rsc:fireProduction", "statemachine", "cleararea", "build", "workplace", "destroy", "storagelocation" "herbalist", "healer" ) ) [updatePriority] => Fourth [_comments] => Array ( [0] => // how often to update [1] => // declare types that will be used ) ) [AmbientEmitter] => Array ( [soundEffects] => Array ( [0] => Array ( [0] => "Audio/Effects/FireEffect.rsc" ) ) [addOnCreate] => ) [AutoPickup] => Array ( [autoPickup] => 1 ) [Destroy] => Array ( [damagedSkin] => 1 [damagedDecal] => 1 ) [StatusIcon] => Array ( [spriteSheet] => StatusIcons\BuildingIconSpriteSheet.rsc [fixedSize] => 1 [size] => 0.04 [zoffset] => 1.33 ) [Toolbar] => Array ( [statusStrings] => Array ( [0] => Array ( [0] => "CreateOk", "CreateBlocked", ) ) [spriteSheet] => UI/TinySpriteSheet.rsc [spriteName] => BuildTinyHerbalist [stringTable] => UI/TinyStringTable.rsc [stringName] => TinyHerbalist [stringNameLwr] => TinyHerbalistLwr [toolTip] => TinyHerbalistTip [group] => 3 ) [CreatePlaced] => Array ( [placeBitArray] => Array ( [0] => Array ( [0] => Normal | Obstacle, Normal | Obstacle | Fast | Faster, ) ) [placeBitmap] => 0000 0000 0011 [allowAndRemove] => Template/Clear.rsc [placeBits] => Normal | Obstacle [width] => 4 [height] => 3 [footprintRotation] => 0 ) [Map] => Array ( [pathBitmap] => #### #### ##.. [pathType] => Immovable [addToOverhead] => 1 [mapColor] => 0xFF545454 ) [Decal] => Array ( [materials] => Array ( [0] => Array ( [0] => "Models/MaterialInstance/TinyHerbalistFootprintMaterial.rsc" "Models/MaterialInstance/TinyHerbalistFootprintDamageMaterial.rsc" ) ) [decalLocations] => Array ( [0] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 128.0 [3] => float _y1 = 128.0 ) [1] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 128.0 [3] => float _y1 = 128.0 ) [2] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 128.0 [3] => float _y1 = 128.0 ) ) [tiled] => [initialAlpha] => 0.5 [mapWidth] => 128 ) [Picking] => Array ( [meshes] => Array ( [0] => Array ( [0] => PickingMesh _mesh [ "Models\TinyHerbalistBuild01Picking.rsc", "Models\TinyHerbalistBuild02Picking.rsc", "Models\TinyHerbalist1MeshPicking.rsc" ] ) [1] => Array ( [0] => PickingMesh _mesh [ "Models\TinyHerbalistBuild01Picking.rsc", "Models\TinyHerbalistBuild02Picking.rsc", "Models\TinyHerbalist2MeshPicking.rsc" ] ) [2] => Array ( [0] => PickingMesh _mesh [ "Models\TinyHerbalistBuild01Picking.rsc", "Models\TinyHerbalistBuild02Picking.rsc", "Models\TinyHerbalist3MeshPicking.rsc" ] ) ) [selectMaterial] => Material/SelectionMask/SelectionMask.rsc ) [Model] => Array ( [meshes] => Array ( [0] => Array ( [0] => GraphicsMesh _mesh [ "Models\TinyHerbalistBuild01Mesh.rsc", "Models\TinyHerbalistBuild02Mesh.rsc", "Models\TinyHerbalist1MeshMesh.rsc" ] ) [1] => Array ( [0] => GraphicsMesh _mesh [ "Models\TinyHerbalistBuild01Mesh.rsc", "Models\TinyHerbalistBuild02Mesh.rsc", "Models\TinyHerbalist2MeshMesh.rsc" ] ) [2] => Array ( [0] => GraphicsMesh _mesh [ "Models\TinyHerbalistBuild01Mesh.rsc", "Models\TinyHerbalistBuild02Mesh.rsc", "Models\TinyHerbalist3MeshMesh.rsc" ] ) ) [displayIndex] => 0 [subIndex] => 2 [randomIndex] => ) [Highlight] => Array ( [meshes] => Array ( [0] => Array ( [0] => EdgeMesh _mesh [ "Models\TinyHerbalistBuild01Mesh.rsc:edge", "Models\TinyHerbalistBuild02Mesh.rsc:edge", "Models\TinyHerbalist1MeshMesh.rsc:edge" ] ) [1] => Array ( [0] => EdgeMesh _mesh [ "Models\TinyHerbalistBuild01Mesh.rsc:edge", "Models\TinyHerbalistBuild02Mesh.rsc:edge", "Models\TinyHerbalist2MeshMesh.rsc:edge" ] ) [2] => Array ( [0] => EdgeMesh _mesh [ "Models\TinyHerbalistBuild01Mesh.rsc:edge", "Models\TinyHerbalistBuild02Mesh.rsc:edge", "Models\TinyHerbalist3MeshMesh.rsc:edge" ] ) ) [maskMaterial] => Material/SelectionMask/SelectionMask.rsc [edgeMaterial] => Material/SelectionEdge/SelectionEdge.rsc [_comments] => Array ( [0] => // materials for drawing selection with no mesh ) ) [Interact] => Array ( [pointList] => Models\TinyHerbalistPoints.rsc ) [Particle] => Array ( [systems] => Array ( [0] => Array ( [0] => Time _fadeInOutTime = 2.0 [1] => bool _addOnCreate = false [2] => bool _addOnNotify = false [3] => Particle _particle = "ParticleSystems\Fire\FireSmall.rsc" ) ) [pointList] => Models\TinyHerbalistPoints.rsc ) [Storage] => Array ( [storageFlags] => Health [areaBasedLimit] => [available] => [volumeLimit] => 1200 ) [Work] => Array ( [defaultWorkers] => 2 [allowCountChange] => 1 [minWorkerCount] => 1 [maxWorkerCount] => 2 ) [WorkPlace] => Array ( [profession] => Game/Profession/Profession.rsc:herbalist [pickupProfession] => Game/Profession/Profession.rsc:herbalist ) [Herbalist] => Array ( [naturalResource] => Array ( [0] => Array ( [0] => "Template/NaturalResourceHerb.rsc" ) ) [resourceLimit] => Herbs ) [Radius] => Array ( [decalMaterial] => Terrain/TiledDecals/SelectAreaMaterial.rsc [radius] => 30 ) [Build] => Array ( [buildRequirement] => Array ( [0] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" [1] => int _count = 24 ) ) [workRequired] => 32 ) [UI] => Array ( [controllers] => Array ( [0] => Array ( [0] => ObjectType _type = RadiusUI ) [1] => Array ( [0] => ObjectType _type = ControlUI [1] => ElementDescription _element = "enableCutterWorkButton" [2] => String _insertAt = "userButton0" [3] => DialogControllerConfig _config = "workButtonConfig" [4] => } /* { ObjectType _type = ControlUI [5] => ElementDescription _element = "Dialog/AutoPickup.rsc:enableAutoPickupButton" [6] => String _insertAt = "userButton1" [7] => DialogControllerConfig _config = "Dialog/AutoPickup.rsc:autoPickupButtonConfig" [8] => } */ { ObjectType _type = ResourceLimitUI [9] => ElementDescription _element = "resourceLimit" [10] => String _insertAt = "userButton2" [11] => DialogControllerConfig _config = "resourceLimitConfig" ) [2] => Array ( [0] => ObjectType _type = ProductionUI [1] => ElementDescription _element = "Dialog/Production.rsc:production" [2] => String _insertAt = "pageUser" ) [3] => Array ( [0] => ObjectType _type = PageToggleUI [1] => ElementDescription _element = "Dialog/Production.rsc:checkProduction" [2] => String _insertAt = "userTitle0" [3] => } // { // ObjectType _type = StorageCapacityUI [4] => // ElementDescription _element = "Dialog/Storage.rsc:capacity" [5] => // String _insertAt = "userButton2" [6] => // ) [4] => Array ( [0] => ObjectType _type = StorageUI [1] => ElementDescription _element = "inventoryTab" [2] => String _insertAt = "userButton2" ) [5] => Array ( [0] => ObjectType _type = WorkPlaceUI [1] => ElementDescription _element = "Dialog/Work.rsc:workPlace" [2] => String _insertAt = "userTitle1" ) [6] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle2" ) [7] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle2" [3] => DialogControllerConfig _config = "CropField.rsc:titleBuildStatus" ) [8] => Array ( [0] => ObjectType _type = BuildUI [1] => ElementDescription _element = "Dialog/Build.rsc:build" [2] => String _insertAt = "pageBuild" ) [9] => Array ( [0] => ObjectType _type = DestroyUI [1] => ElementDescription _element = "Dialog/Destroy.rsc:destroy" [2] => String _insertAt = "pageDestroy" ) ) [dialog] => Dialog/StandardDialog.rsc:entity ) [Ribbon] => Array ( [elements] => Array ( [0] => Array ( [0] => "labelLimit", "editLimit", ) ) [toolTipDialog] => Dialog/ToolTip.rsc [toolTipStringTable] => Dialog/StringTable.rsc:gameDialogs [toolTipText] => HerbLimitTip [alignment] => TopRight [vertical] => [topPad] => 8 [cellPad] => 8 [minWidth] => 157 ) [Label] => Array ( [font] => Font\FontSmall.rsc [stringTable] => Dialog/StringTable.rsc:gameDialogs [text] => HerbLimit [spriteSheet] => Dialog/SpriteSheet.rsc [spriteName] => Mushroom [alignment] => MidLeft [imageWidth] => 20 [imageHeight] => 20 [spacing] => 4 [labelPosition] => TextRight [textAlignment] => MidLeft ) [Tab] => Array ( [tabs] => Array ( [0] => Array ( [0] => ElementDescription _button = "Dialog/Storage.rsc:buttonTabStorage" [1] => ElementDescription _content = "Dialog/Storage.rsc:storageTiny" ) ) [outerBorderTop] => Dialog/SharedElements.rsc:tabBorderTop [outerBorderBottom] => Dialog/SharedElements.rsc:tabBorderBottom [innerBorder] => Dialog/SharedElements.rsc:raisedBorder [spriteSheet] => Dialog/SpriteSheet.rsc [connectStart] => TabStart [connectMid] => TabMid [connectEnd] => TabEnd [topPad] => 4 [elementPad] => 4 ) )