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Colonial Charter & Mega Mod calculator for Banished
This page lists all the
buildings
in the original
Banished
game, plus those in
Colonial Charter mod
and (some of)
Mega Mod
, with
production chains
and trade profitability.
A useful tool for calculating the optimal size of fields, orchards, pastures & cemetaries can be found at
banishedinfo.com
Building Details: Sacred Stone
Banished Colonial Charter Tools
::
Buildings
:: Sacred Stone
Building Name
Sacred Stone
Building Type
Spirit
Footprint
2 x 2
Area
4
Storage
Storage per Square
Warmth
Family Size
Workers
1
Customers
120
Radius
Happiness
35
Storage Types
Build Work
48
Build Material 1
12
x
Stone
Building Layout
☷
☷
☷
☷
SacredStone.rsc
Array ( [Component] => Array ( [descriptions] => Array ( [0] => Array ( [0] => "ui", "map", "zone", "toolbar", "createplaced", "decal", "model", "highlight", "picking", "interact", "particle", "storage", "work", "radius", "statusicon", "statemachine", "cleararea", "workplace", "build", "destroy", "happiness", "attendance" ) ) [updatePriority] => Fourth [_comments] => Array ( [0] => // how often to update [1] => // declare types that will be used ) ) [Happiness] => Array ( [happinessType] => Spirit [requireWorker] => 1 [idleRange] => 3 ) [Radius] => Array ( [decalMaterial] => Terrain/TiledDecals/SelectHappinessMaterial.rsc [radius] => 35 ) [Attendance] => Array ( [maxCitizens] => 120 ) [Destroy] => Array ( [damagedSkin] => 1 [damagedDecal] => 1 ) [WorkPlace] => Array ( [profession] => Game/Profession/Profession.rsc:priest ) [StatusIcon] => Array ( [spriteSheet] => StatusIcons\BuildingIconSpriteSheet.rsc [fixedSize] => 1 [size] => 0.04 [zoffset] => 1.33 ) [Toolbar] => Array ( [statusStrings] => Array ( [0] => Array ( [0] => "CreateOk", "CreateBlocked", ) ) [spriteSheet] => UI/ForestDeepSpriteSheet.rsc [spriteName] => BuildSacredStone [stringTable] => UI/ForestDeepStringTable.rsc:resource [stringName] => SacredStone [stringNameLwr] => SacredStoneLwr [toolTip] => SacredStoneTip [group] => 2 ) [CreatePlaced] => Array ( [placeBitArray] => Array ( [0] => Array ( [0] => Normal | Obstacle, Normal | Obstacle | Fast | Faster, ) ) [placeBitmap] => 00 00 [allowAndRemove] => Template/Clear.rsc [placeBits] => Normal | Obstacle [width] => 2 [height] => 2 [footprintRotation] => 0 ) [Map] => Array ( [pathBitmap] => ## ## [pathType] => Immovable [addToOverhead] => 1 [mapColor] => 0xFF545454 ) [Decal] => Array ( [materials] => Array ( [0] => Array ( [0] => "Models/MaterialInstance/SacredStoneFootprintMaterial.rsc" "Models/MaterialInstance/SacredStoneFootprintDamageMaterial.rsc" ) ) [decalLocations] => Array ( [0] => Array ( [0] => float _x0 = 0.0 [1] => float _y0 = 0.0 [2] => float _x1 = 128.0 [3] => float _y1 = 128.0 ) ) [tiled] => [initialAlpha] => 0.5 [mapWidth] => 128 ) [Picking] => Array ( [meshes] => Array ( [0] => Array ( [0] => PickingMesh _mesh [ "Models\SacredStoneBuild01Picking.rsc", "Models\SacredStoneMeshPicking.rsc" ] ) ) [selectMaterial] => Material/SelectionMask/SelectionMask.rsc ) [Model] => Array ( [meshes] => Array ( [0] => Array ( [0] => GraphicsMesh _mesh [ "Models\SacredStoneBuild01Mesh.rsc", "Models\SacredStoneMeshMesh.rsc" ] ) ) [displayIndex] => 0 [subIndex] => 0 [randomIndex] => ) [Highlight] => Array ( [meshes] => Array ( [0] => Array ( [0] => EdgeMesh _mesh [ "Models\SacredStoneBuild01Mesh.rsc:edge" "Models\SacredStoneMeshMesh.rsc:edge" ] ) ) [maskMaterial] => Material/SelectionMask/SelectionMask.rsc [edgeMaterial] => Material/SelectionEdge/SelectionEdge.rsc [_comments] => Array ( [0] => // materials for drawing selection with no mesh ) ) [Interact] => Array ( [pointList] => Models\SacredGrovePoints.rsc ) [Storage] => Array ( [areaBasedLimit] => [available] => ) [Work] => Array ( [defaultWorkers] => 1 ) [Build] => Array ( [buildRequirement] => Array ( [0] => Array ( [0] => ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc" [1] => int _count = 12 ) ) [workRequired] => 48 ) [UI] => Array ( [_comments] => Array ( [0] => ) [controllers] => Array ( [0] => Array ( [0] => ObjectType _type = RadiusUI ) [1] => Array ( [0] => ObjectType _type = ControlUI [1] => ElementDescription _element = "enableSchoolWorkButton" [2] => String _insertAt = "userButton0" [3] => DialogControllerConfig _config = "workButtonConfig" ) [2] => Array ( [0] => ObjectType _type = WorkPlaceUI [1] => ElementDescription _element = "Dialog/Work.rsc:workPlace" [2] => String _insertAt = "userTitle0" ) [3] => Array ( [0] => ObjectType _type = StatusIconUI [1] => ElementDescription _element = "Dialog/Building.rsc:icons" [2] => String _insertAt = "userTitle1" ) [4] => Array ( [0] => ObjectType _type = BuildUI [1] => ElementDescription _element = "Dialog/Build.rsc:build" [2] => String _insertAt = "pageBuild" ) [5] => Array ( [0] => ObjectType _type = DestroyUI [1] => ElementDescription _element = "Dialog/Destroy.rsc:destroy" [2] => String _insertAt = "pageDestroy" ) [6] => Array ( [0] => ObjectType _type = AttendanceUI [1] => ElementDescription _element = "Dialog/Attendance.rsc:chapel" [2] => String _insertAt = "userButton1" ) ) [dialog] => Dialog/StandardDialog.rsc:entity [displayPage] => 0 ) )